swtor crafting skills. Crafters actually create items from the materials acquired from the gathering. swtor crafting skills

 
 Crafters actually create items from the materials acquired from the gatheringswtor crafting skills  That is why grade 10 crafting missions are

you do NOT have 75% crit chance. once you get to 600, you need to pay 250k to learn 601-700. If your major concern is purely to generate creds then you are better off taking three gathering type skills, or two gathering and one mission, e. Of course, if everyone took biochem, it would become the worst crew skill, because nobody would need anyone else's crafting. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. TL;DR: There is no crafting skill that is completely useless to a gunslinger. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. cybertech, biochem, arms or armor are all helpful. More specifically, Slicing, Archeology, Scavenging, and Bioanalysis. 3c and is currently being updated for Patch 7. Posted February 19, 2012. I've done similiar in. A more effective and cheaper method to train up crafting skills past 150 is crafting war supplies. But Im seem to be struggling a little. Outside of that, it's just whatever you want to craft. Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Unlearning a crafting skill? so what happens if you unlearn your crafting skill?1) Supply and Demand. Hope that helps. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. How long will it take to level Biochem. Grade 10 Archaeology Materials: Iokath and Ossus. I do some augments on him but my Synth is my main augment guy. Start tracking progress. Game. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. We’re going to start by crafting a Rubat Artifice Bonded Attachment, a schematic we got from the Artifice trainer by default, which requires 2 Lost. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. but the same can be said for any of the crafting proffesions because you can equip your companions for free. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. There are six crafting skills: Artifice (Art), Armstech (AT), Armormech (AM), Biochem (BC), Cybertech (CT), and Synthweaving (SW or Syn). It focuses on lockpicking and computer hacking. The short of it is that after grade 1, the initial areas of a given planet start with the previous grade. New Cartel Market items in 7. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear. you can calculate your crit chance yourself by adding up the following bonuses if you have them. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. The schematics for these new augments come directly from the crew skill trainer. You need to use an extreme amount of greens to craft a lot of items therefore making the bottleneck for crafting green materials. All Armormechs will want to get their crafting skill as high as possible. After that you can pick up synthweaving e. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. 316. Corrosive Dart is the only ability that isn’t covered by the debuffs Marksmanship provides for itself. Each individual skill has at least 1 skill in the other categories which it synergizes with. Armormech - Scavenging. 2) as far as leveling goes none really assist with it. There are five different types of crafted decorations. generators and gloves, hence all crafting skills can create slot components. Deconstruct them to get some mats back and craft more with them. Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Swtor Crew Skill Guides. its coming in either 7. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. Once you are level 75, you will be able to deconstruct all gear with a minimum iRating of 268. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Step 2 – Exchange them for rare crafting materials. Crafting Abilities (Can only have 1 at a time)ArmorMech: Non-Force ArmourArmsTech: Non-Force Weapons, BarrelsArtifice: Colour crystals, hilts, Off-Hand Gener. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. i already picked armstech, im cool with that but what other craft can i get that can piggy back off of armstech or vice versa? and in general for other characters i make what 2 crafts or what crafts in general work good together. The Ultimate Guide of Guides for SWTOR 2021. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. • 2 yr. Bioanalysis. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. 3. In some of the early GSH screen shots there was a pvp/pve quest terminal shown in someones house. Archaeological finds contain artifact. Some of these armors have two names – this is because they have two version, one which has more endurance-based. All of your companions share those 3 skills. and I want to know how to acquire different armoring mod schematics. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. . Something can of course be done by stalking the GTN but that. Posted March 3, 2012. 3. Members. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. Get them to 700 and sell them in bulk. Trimantium Techblade (techblade version, companion only) Armstech Crafting. Some gathering skill materials sell well for low income new players. I just took up Artifice but can't seem to gather any of the right gemstones with my treasure hunting skill. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. A few years after the game’s launch, player housing was introduced to the game. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. So much space reclaimed. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. 0 Legacy of the Sith expansion. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. To begin crafting in Star Wars: The Old Republic, players must find a crafting trainer and receive a tutorial and utilize the crew skill system. It is best paired with Scavenging (gathering) for basic materials and underworld trading (mission) for blue and purple ones. Posted December 22, 2011. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. Reverse Engineer for a 60% chance to learn the schematic. They have no direct use outside of conquest. The best crafting skill for leveling is NO CRAFTING SKILL. Step 1 – Earn Tech Fragments through any method you’d like. With the new amplifier system is it worth making/buying an armor set (ie: the experimental Ossen 252 purple armor, whatever is appropriate to your level), and then buying/setting all the amplifiers to whatever your crafting skill is (biochem, artifice, synthweaving, etc. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Drop Artifice and get Biochem and craft your adrenals/stims/medpack. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. Easiest way to make money off your crew skills is to load up on gathering skills. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. 0 Expansion. SWTOR Armormech Crafting Guide. Blaster Pistols. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. You can have more than one. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Yesterday, as an experiment, I grabbed a 75-level alt, added Artifice to her (mostly for dyes or crystals) and started grinding. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. • 5 yr. Synthweaving is the crafting skill that makes armor sets specifically for the Jedi and Sith classes, however, artifice crafts lightsabers, saber hilts. Armormech is also good for leveling, since you can craft your own gear and not be dependant on quest drops. Members. New Cartel Market items in 7. Crafting Skills are a set of abilities that allow players to construct items. I'm confused. so 2 pieces, 1 for you and 1 for Mako. The ones I have on that toon are Artifice and Archaeology. Sniper Rifles. So, Unlocked legacy, created a new character (Shadow), and chose Cybertech - Scavenging - Slicing. If all you want to do is be self-sufficient, there is no need. Gathering nodes have a level attached to them (higher level planet means higher level gathering nodes). Vectron Slicer, Cybertech 500. Ominovin. Armstech makes Accuracy and Shield. This guide will go through all the ways to get materials for Synthweaving in Star Wars: The Old Republic, and a list of every Synthweaving crafting material and how to get it. Knowing when to sell. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. . Drediker. If you’re looking for a specific material, use CTRL+F on. The Ultimate Guide of Guides for SWTOR. 120 armormech. I'm not receiving any skill points for completing the missions or for crafting. And without trying very hard, I generate several million credits a week selling stuff from all the crafting skills. Armormech, synthweaving, armstech - augs and kits, cosmetic gear. Vectron Slicer, Cybertech 500. . Crew Skills. I want to make an entire set of Armormech gear. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be. get a little meh. It's as easy as that. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. 368. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. Cybertech is a crafting crew skill. Artifice - dyes and crystals. Internal / Elemental. Armor and Synth have fashion diversity. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. News. In 4. This change actually makes losing a credit sink. Yes it is still true. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. 0 Juggernaut Changes Preview and Analysis. Overview Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. Gearing Changes and Tips in Update 7. You can craft a lightsaber from scratch. grandmthethird said: when getting schematics from a vendor, you need a certain crafting level before they will even show up i. Your Starship is home base for you and your crew. 2 on December 9th, 2020. Posted October 15, 2013. grade 1 materials crafted blue color crystals are ALWAYS in demand). level 20. Artificers are also the only crafters that can craft dyes – there’s over. 1b. Crafting skills are useless at 50 unless you plan on running Operations and Hard Mode Flashpoints -and by running I mean farming for as long as you plan to actually craft and use/sell what you make. At this point, there doesn't seem to be a far and away better choice. Members. My advise for crafting, any crafting. Grade 1: Level 10-16: 0-80. . Armormech Crafting Materials Guide. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. These crystals can also be bought from. The reusable medpacks and stim production should be worth it for me. The Difficulty Levels range from Grey -> Green -> Yellow -> Orange (color of the number to the left of the schematic name in the crew skill window) Grey = 0 pt gain per item crafted2. Keep in mind if you send these armors over to the Imperial side, they will change appearance to match the Sith style. SWTOR Armormech Crafting Guide. To start, there are 3 types of Crew Skills. If you go Artifice, make you third skill Treasure Hunting. 2, crafting for level 75 has become more accessible even to new players. You still need to level up your skills, and you still have production vs. Crafting is very time-intensive. Crafting at Level 75 in Onslaught Guide. And most crafting have mods in them that can be of assistance. Artifice allows you to craft Lightsaber Crystals, Lightsaber Hilts, Enhancement Items, Off-Hand Items (Generators, Shields, and Foci), and even actual Lightsabers at. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. In this. Prior to being lvl 75, you will only be able to deconstruct gear with a item rating of less than. 1) It really doent matter what crew skill you choose. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Crafting can be very credit-intensive. In my opinion, yes, the crew skills are worth doing for at least the primary crafting skills. That's a total of 6,110 of these relics plus almost 10 million credits. . Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. Step 3 – Sell the rare crafting materials to other players on the GTN. Nothing new in 7. Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. Trimantium Techblade (vibrosword version) Armstech Crafting. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. Each basic class guide includes: An extremely basic 5-button rotation for every class. . The secondary point of crafting is to see people using stuff you made. 2022. It seems for alot of new players (like myself) were not getting enough choices in creating our items and we cant cov. There are five different types of crafted decorations. The first crafting skill you can choose is Artifice. x -- check out the blogs and enjoy the theories. Custom-Built Speeder Bike, Cybertech 300. this. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. I hope we can either change the amo. Free-to-play players can only have 1 crew (crafting) skill per character. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. Underworld Trading - SWTOR Codex. 16. The Ultimate Guide of Guides for SWTOR. I make more money running Treasure Hunting gift missions than Archaeology missions, and Artifice goes in waves. English. 2021. The item appears with a star or something next to the item. You can have fun enjoying some vistas, have your companions busy 100% of their time and be able to collect huge amounts of raw crafting materials from planets and various missions. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. Suggestion Box. Posted July 6, 2014. TIA. Preferred players get 2, and subscribers get the max of 3. Only included it because of it's uniqueness as a profession. 1. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. Option 1 (the more conservative option): When you acquire a Crafting Skill, you automatically get all related Gathering Skills for sake of convenience. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. All SWTOR Crafted Speeders. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. All crafting skills have potential. ago. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Leveling Crew Skills: The difficulty of crafting an item is directly proportionate to the likelihood of you gaining a skill point in that crew skill. Recommended GATHERING Crew Skills by CRAFT. Gearing Changes and Tips in Update 7. All of these agent armors and outfits are craftable by Armormechs. That's just not how SWTOR's crafting system works. . The skill trio for synthweaving, artificing, or biochem. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. SWTOR’s Crafting and Crew Skills are an important part of the game’s economy. Store. 1k. Color crystals and lightsaber hilts augment. if this is what OP is talking about then its his/her character. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. Home Game News Store Forum Support PLAY NOW. . I currently have 10k at my level Its all going to crafting. Your Attacks, Defensive Abilities, Buffs, and Useful Abilities. 0 Expansion. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. SWTOR Artifice Crafting Guide. Armoring and mods are upgrade modifications that augment combat ability. Armstech makes Accuracy and Shield. Filters for Grade (checklist preferred, or dropdown of grades and "all") Categories for Crafting Skills (eg Artifice, Biochem, etc), with their crafted mats going in there (eg assembly components) Vendor Materials with their gather skill. That's what I had meant. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. Planet. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft armor (non-force users). If you are not going to worry about orange gear to start, then the. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Biochem Crafting Materials Guide. . Lastly, do not worry so. First of all Thank you for the endorsements. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. SWTOR Armstech Crafting Guide. SWTOR. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. Author. Max Crit for all Gather/Mission skills. Scavenging is the gathering skill for 3 different crafting skills. Been a few years since I did any crafting so my question is this. PvP Season 3 (July 18 – October 23, 2023) 7. yes take AT, Scav, and Slicing. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. For each skill, you have the list of the other compatible skills. I'd suggest choosing gathering/mission skills based on which of those you pick. 5. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. HM operations drop gear token (more desirable high secondary stat versions) 2. Here is a list of every crafting material you may encounter while crafting for Synthweaving. Helping. iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. Go to topic listing. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. However, aside from a fewArmstech isn't very useful in endgame either. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. Love this addition. You can get additional ones from your crew skill / crafting skill trainer. Every 10 levels you can have a companion out (so level 10,20,30,40,50) for up to five out at a time. Synthweaving Materials List. Title pretty much says it all. SWTOR Crew Skills Vendor White-border Materials Guide. The benefit being you can craft the above into a variant that doesn't. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. OP, slicing lockbox missions are what you are looking for. A sandbox MMO can support that. Watch Video. Thank you. The left panel lists your current crew skills. 3) General speculation in advance of 4. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. Hello all, If I'm not interested in crafting items, will I be fine going through the main quests using only the weapons and armor I buy or find? If so, what non-crafting crew skills would you recommend instead? (I'm thinking Slicing for the free money lying around, Diplomacy to buy light side poi. . . Armormech needs Scavenging and Underworld Trading. For example: I have five characters with slicing that feed three characters with augment crafting ability. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Cybertech. Biochem Crafting Materials Guide. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. In fact, mods in general are going to be in very high demand. 1. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. One of your later companions get a +5 crit in archaeology, also the largest in the game. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. Play Now. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. There are over 75 materials that Armormech crafters can use when crafting mods, enhancements, earpieces, and all the other miscellaneous items Armormech can craft. 3. Hi guys Im currently a level 19 marauder And Im a little worried I wont have enough cash for my speeder @ 25. SWTOR Artifice Crafting Guide Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Tech. I am going to be going slicing but the choice comes down to. They enhance combat prowess by giving audio and visual feedback to the wearer or through. Author. Best advice I can give: In Tanno Vic you have the best Armormech crafter in the game (+5 critical bonus) In M1-4X you have the best scavenger in the game (+5 critical bonus). 1.